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ARK and Augmented Reality

Recently I have been working away in the Unity gaming engine using it to make some Augmented Reality applications for the iPhone and iPad. It is surprisingly successful and with at least 3 different...

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Augmenting a Roman Fort

The following video shows something that I have been working on as a prototype for a larger landscape AR project. As you can see, by using the Qualcomm AR SDK and Unity3D it is possible to augment some...

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AR and Archaeology: Opportunities, Challenges and the Trench of Disillusionment

I have just come back from giving a guest seminar to the Archaeological Computing Research Group at the University of Southampton and thought I would put up a post with the gist of it. It was really an...

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Future of Conference Posters?

Last month I entered a poster into the UCL Graduate School Poster Competition and was lucky enough to win first prize. I find conference posters a bit of a strange animal. The poster session always...

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New Article in J. of Archaeological Method and Theory

I have just had an article published in the J. of Archaeological Method and Theory – which explains a bit more about my approach to using Augmented Reality within archaeology and how it might aid in a...

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Embodied GIS HowTo: Part 1 – Loading Archaeological Landscapes into Unity3D...

Recently I have been attempting to move closer to what I have coined embodied GIS (see this paper)- that is the ability to use and create conventional GIS software/data and then view it in the real...

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Embodied GIS HowTo: Part 1a – Creating RTIs Using Blender (an aside)

This is a bit of an aside in the HowTo series, but nevertheless it should be a useful little tutorial and as I was given a lot of help during the process it is only right to give something back to the...

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Archaeology, GIS and Smell (and Arduinos)

I have had quite few requests for a continuation of my how-to series, for getting GIS data into an augmented reality environment and for creating an embodied GIS. I promise I will get back to the...

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Learning by Doing – Archaeometallurgy

This post will be a little off my normal topics, in that there will no augmented reality and no computers (although I did make some nice 3D models that I’ll link to later). It is about technology, but...

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Guest Blog on ASOR

I have just submitted a guest blog post on the American Schools of Oriental Research (ASOR) blog for their ongoing special series on Archaeology in the Digital Age. It’s an introduction to Augmented...

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Surfing the Hypegeist

This post is written as part of the Call for Papers over at ThenDig, looking at Zeitgeist in archaeological research and how to follow it, keep up with it, or create it. As will be clear from the...

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Dead Men’s Eyes Stories, Podcasts and Seminars

I have been presenting quite a bit lately about the Dead Men’s Eyes project and it has also been picked up by a couple of the mainstream press outlets – so I thought I should put together a page that...

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Heritage Jamming

As an archaeologist, I’m used to reporting old news, and this is pretty old – however, might be of interest. In 2014 and 2015 I participated in the University of York’s Heritage Jam. The Heritage Jam...

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CAAUK 2016 – Embodied GIS and applied Multi-Sensory Archaeology

I recently attended the CAAUK 2016 meeting in Leicester, a great couple of days with a few really interesting papers. As usual, the rather excellent Dougs Rocks-Macqueen was on hand to record the...

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Pokémon Go Home – Why Pokémon is not what the heritage sector really needs

Gently I edged toward the beast. It had 4 long semi-transparent wings, the same length as its tube-like body. The body was iridescent in the light, changing colour through blue to green.  Its face was...

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ARK at CAAUK 2013

ARK got a shout-out at the recent CAAUK 2013 chapter meeting, conveniently hosted by L – P : Archaeology. Chiz Harward (of Urban Archaeology) discussed some practical implications and uses of digital...

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Twitter Here We Come

For a few years now the ARK team has been using the #ARKdb hashtag for putting out ARK news on the Twitter feed. We’ve decided to bite the bullet and have a username now, so if Twitter is your source...

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ARK 2.0 Roadmap Chit Chat

You may be happy to know that a few of us got together recently to discuss the roadmap to ARK v2.0. Although we are currently in-between releases (we’re working on this, promise!), the latest code...

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Prescot Street Topic Modeling

A recent post from Shawn Graham on his blog Electric Archaeology details some topic modeling research he performed on the Prescot Street excavation data. The post-ex for Prescot Street is currently...

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ARK at EAA 2013, Pilsen

Once again ARK was on display showcasing FASTI Online, this time at the annual meeting of the European Association for Archaeologists in Pilsen, Czech Republic. FASTI was presented as part of the...

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